Oh, and one more thing…

Hey, Apple did NOT invent that phrase, okay?

Check THIS out. Thanks, baby, for the tip.

This is a project for aspiring game developers (grad students mostly) to create simple games in a stipulated amount of time. To quote the project narrative:

The philosophy behind the project was that complexity is not necessary for fun, and that it is possible to have fun even with simple primatives if given a compelling interaction and goal.

The rules are that the games must be made in seven days, by one person only, including all art, sound, and programming. Each game must also be based around a certain “toy” ie. “gravity”, “vegetation”, “swarm”, etc.

Sort of like nanowrimo but for games – and in seven days.

Hilmy, are you reading this?

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